Digital Matte Painting | Virtual Plein Air

 

12/9/2022- 16/10/2022 / Week 3 - Week 8
Character Design / Bachelor of Design in Creative Media
Shofwa Alyadiena / 0350019
Virtual Plein Air


Instructions


Virtual Plein Air

I started out with the hill- the reason being it caused me the most confusion at first during the perspective-identification exercise. I thought I could give myself a good challenge, and I always loved digital painting in general. 

Fig. 1.3 Mountain Reference

Fig. 1.4 Mountain Block-Out (27/9/2022)

After finishing the main block out, I realized it was a bit too much detail for me since I'm a beginner. Luckily, the project encourages three block outs, and I explored my other options. I thought since I had used this image for the sky replacement exercise, I have a sense of familiarity and would be more inclined to paint the colourful skies.

Fig. 1.3 Beach Reference
Fig. 1.4 Beach Block-Out (5/10/2022)

However, I found that I didn't particularly enjoy it either, so I searched through the other perspective exercises that I've done, only to realize none of them caught my eye. Instead, I felt like rocks would be a good idea to make a proper painting of. I chose this image of Petra, which appeared in my mind as it had significance to my mother, and my original idea for the next task involved cities within rocky mountainsides. I thought it could prove useful to me in the long run.

Fig. 1.5 Petra Reference

Originally, I thought about changing my mind again- but it was too late for that, so I had to pull through. For some reason, I believed I could make it quick enough- only to spend the next hours working on the skies that weren't even properly painted. I did enjoy it though, but I realized there was much more that needed to be done. 

Fig. 1.6 Petra Block-Out 1 (22/10/2022)

After the block-out is finished, I realized that it was really bothersome switching layers every few minutes to see the original image, and I couldn't navigate that well by using PureRef on top of Photoshop either, so I switched to my tablet and continue drawing on there. This way, I was able to see both the reference and the drawing application at the same time with full navigation. I felt much more comfortable and the speed increased significantly. 

Fig. 1.7 Petra Final Virtual Plein Air (31/10/2022)

Finally, I've also realized that it was a bit stupid of me to attempt accurate detail down to every pixel, especially with the restrictions given, and my tendency to use only one brush set for every painting. I had to take a step back and utilise the block-out that I've done, paint the bigger picture instead, and leave the minuscule details to the power of texture brushes. 

Board 1.1 Virtual Plein Air Final Board (31/10/2022



Feedbacks

Use texture brushes!!!

 


Reflection

Drawing up a Virtual Plein Air was extremely frustrating, but I enjoyed it a lot. I'm aware that the final product isn't the best, still, but as a beginner, I'm quite proud of how it ended up. This project specifically took a lot of energy and art block seems to happen too often for my own good. I did, however, learn from this experience that I have to make a quick decisions for many things, and especially remember to use more than a single brush for painting. Other than that, I should also use more layers to separate the skies and the main focus.

I found from doing this project that perspective can often be warped, and accuracy is a lot more difficult than just drawing lines over and attempting to remake our visions onto digital media. I learned as well that it's a good idea to take a break when it's needed, in that way I was able to make some decisions from a clearer consideration.


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