Vehicle and Props Design | Final project: Post Production and Profiling

  

23/6/2023 - 8/7/2023 | Week 12 - Week 14
Shofwa Alyadiena | 0350019
Vehicle and Props Design | Bachelor of Design in Creative Media
Post Production and Profiling



Instructions 




Research

To help out with my Blender skills, there was a YouTube channel that really had the answer I was looking for.


Process

The first step was to refine the 2D versions of the previous projects so that it would be simpler to create the 3D Model. It wasn't actually necessary, but it really makes it easier for me as I have better experiences with 2D. 

Fig. 1.1 "Persei" Hot Air Balloon Orthographic (3/7/2023)

Simple stuff. I also tried focusing on the props for a second to add better detail to the interior of the vehicle.

Fig. 1.2 Props Progress (20/6/2023)
Fig. 1.3 Props Progress 2 (9/7/2023)

Adding some more flavour to the interior, I detailed the reticle as well as the leather wrapping for the steering wheel. Moving on, I focused on the 3D of the exterior rather than the interior. I really wanted to test materials and be more flexible with using Blender.

Fig. 1.4 Balloon base 1 (4/7/2023)
Fig. 1.5 Balloon Base 2 (4/7/2023)
Fig. 1.6 Balloon Base 3(4/7/2023)
Fig. 1.7 Pipes and breakers 1(4/7/2023)
Fig. 1.8 Pipes and breakers 2 (4/7/2023)
Fig. 1.9 Pipes and breakers 3 (4/7/2023)

After the base was done, I moved on to materials. I didn't look for tutorials at this stage yet and tried to figure out how everything works as I still had the option to explore the application.

Fig. 2.1 Hot Air Balloon Material 1 (5/7/2023)
Fig. 2.2 Hot Air Balloon Material 2 (5/7/2023)

Fig. 2.3 Hot Air Balloon Material 3 (5/7/2023)

Fig. 2.4 Hot Air Balloon Material 4 (5/7/2023)
Fig. 2.5 Hot Air Balloon Material 5 (5/7/2023)

This was where I started looking for the tutorials, starting with "rubber latex" since it was the closest material to the balloon's rubber that I was able to find within the timeframe. There was then figuring out how to do wood, then copper for the pipes, then fabric for the wings- but I scrapped it as I couldn't figure out why the wings were acting strange and opted to leave it as is given the timeframe.

Fig. 3.1 Nodes 1 (5/7/2023)
Fig. 3.2 Nodes 2 (5/7/2023)

Fig. 3.3 Background Editing (5/7/2023)

Fig. 3.4 Solid Material View (5/7/2023)

At this stage after the last feedback session, I tried to sculpt the base a little more just to try and get the shape less symmetric.

Fig. 4.1 Angle 1 (5/7/2023)
Fig. 4.2 Angle 2 (5/7/2023)
Fig. 4.3 Angle 3 (5/7/2023)

Fig. 4.4 Angle 4 (5/7/2023)
Fig. 4.5 Angle 5 (5/7/2023)


Feedback

  • Lower the specular tint
  • Add details to the interior- maybe a rim around the steering wheel
  • Move the 3D Model into Photoshop for adjustments
  • Try changing the background and see how it would work



Submission 

Fig. 5.1 Vehicle and Props Design Final Project Presentation (10/7/2023)


Reflection: 

Experience 

I absolutely loved being able to explore 3D more. In fact, I really wish it had been 1-2 weeks' worth of ideation then the rest of the semester be 3D tutorials. It's really fun creating inanimate objects in blender, and after being able to use ZBrush as well it's such a refreshing experience trying out a more edit-able kind of 3D. Although I'm very passionate about modelling the balloon, I'm glad I can take a break now to come back to this project in the future with fresh perspectives.

Observation 

From my observation, it's really difficult to create a 3D model without a 2D reference. This project as well was my first experience using geometry nodes, especially for materials. It's great to see 

Findings

After being exposed to the application for weeks on end, I managed to learn a lot. I've yet to understand efficient topology, but I was able to try out camera angles as well as use tools like subdivide, mirroring, material, booleans, and repeating objects. 


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